AI Insights · Timothy · July 2025
Ultracasual Games Performance in South America Q2 2025
Explore the performance trends of the top ultracasual games in South America during Q2 2025, with insights on downloads, revenue, and active users.
In the second quarter of 2025, the ultracasual gaming category in South America saw notable performance from several top apps on the unified platform, featuring both iOS and Android data. Here's a detailed look at the trends for the leading games.
PlaySlime:Slime Simulator Game by Slime Simulator Studio experienced a decline in weekly revenue from $3.6K at the start of April to around $2.4K by the end of June. Weekly downloads fluctuated, peaking at 961 in April before stabilizing around 651 by the end of the quarter. Active user numbers showed a slight decrease, starting at 24.3K and ending at 22.3K.
Perfect Tidy from ABI GLOBAL LTD. saw a significant drop in weekly downloads, starting at 117K and ending at 29.6K. Revenue remained relatively stable, with minor fluctuations, ending at $288. Weekly active users decreased from 363K to 236K over the quarter.
World of Slime Simulator Games by Solid Apps INC had minimal weekly downloads, maintaining a low range between 7 and 26. Revenue showed a slight decline from $194 to $162, while active users decreased from 371 to 251.
Diamond Painting ASMR Coloring from Crazy Labs experienced an increase in weekly downloads, peaking at 22.9K by the end of June. Revenue also rose, reaching $171. The app saw a significant increase in active users, ending the quarter at 49.6K.
Draw it by Kwalee Ltd maintained a strong upward trend in downloads, reaching 34.4K by the end of June. Revenue remained stable, peaking at $137. Active users increased significantly, starting at 50.7K and ending at 75.7K.
These insights are based on data from Sensor Tower, offering a comprehensive look at the performance of ultracasual games in the region. For more detailed analysis and further insights, visit Sensor Tower.